What it is
Mismatched panels, sewn together, and left showing on purpose.
Every case is drawn as a patchwork: panels that do not match, butted together and sutured, with the seams left visible on purpose. It should look like it was built out of parts rather than moulded in one piece, because that is what it is.
A normal case is one design stamped out ten thousand times. This is the opposite arrangement, and it is a worse business decision in every respect except the one that matters.
Care instructions
- Wipe with a damp cloth. Do not boil.
- If the seams look wrong, that is the finish. They are meant to look wrong.
- Do not attempt to reprint it. There is nothing to reprint from.
- Keep away from other cases, which will only feel ordinary afterwards.
Run
50
Identical units
0
Status
In production
Why no two match
One seed. Two bodies.
Each unit starts as a number. That number feeds a generator twice: once to draw the case, once to build the keyboard theme that goes with it. Same seed, same parts, two objects. One you can hold and one that lives on your screen.
So the pairing is not a colour match somebody eyeballed afterwards. The two halves are siblings, and the keyboard half rides in the box on a card you scan.
The keyboard half is free, and always will be. You are paying for the object. Charging twice for one seed would be rude.
How a drop works
Fifty. Then the lights go out.
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The seed is drawn
Fifty numbers go in. Fifty cases and fifty matching keyboard themes come out. Nothing is reprinted afterwards, ever.
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The run is made
Each case is produced from its own artwork rather than stamped out of one design.
-
It goes up, and it sells out or it does not
Whatever is left at the end of the drop is not carried over into the next one.
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The next drop is different
New seeds, new splices, new mistakes. Drop 001 does not come back, and neither does anybody who missed it.
The bench
Panels, thread, bolts, and a very steady hand.
Nothing here is a mock-up of a process that does not exist. The artwork for every unit is cut and sewn the same way in software: panels chosen, edges butted, seams sutured, hardware placed. The machine just never gets tired and never gets bored of the fifty-first one, which is the only reason there is not a fifty-first one.
On the tray
- Mismatched panels, never the same two twice.
- Black waxed thread. It is meant to show.
- Bolts, because the neck bolts are not optional.
- One seed number, which is the only part that matters.
In the box
A case, and the keyboard it was born attached to.
One patchwork case. One card with the code for its matching keyboard scene, which loads the theme, the press effects, the key sounds and the background picture in one go.
Case
One, unique
Keyboard scene
On a card
Release date
Not announced
Get told when it opens
We said we would not take your address until there was something to sell. There is now.
One email when a drop opens. That is the entire use. No newsletter, no drip sequence, no second email asking why you did not open the first one.
Stored on our own server, not a mailing-list company. We keep your address, the date, and which page you came from. We do not keep your IP, your browser, where you came from, or anything else, and there is no tracking pixel in the email. Every email has a one-click unsubscribe that deletes the record rather than flagging it.